/* * * Copyright 2017 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ // Package latency provides wrappers for net.Conn, net.Listener, and // net.Dialers, designed to interoperate to inject real-world latency into // network connections. package latency import ( "bytes" "context" "encoding/binary" "fmt" "io" "net" "time" ) // Dialer is a function matching the signature of net.Dial. type Dialer func(network, address string) (net.Conn, error) // TimeoutDialer is a function matching the signature of net.DialTimeout. type TimeoutDialer func(network, address string, timeout time.Duration) (net.Conn, error) // ContextDialer is a function matching the signature of // net.Dialer.DialContext. type ContextDialer func(ctx context.Context, network, address string) (net.Conn, error) // Network represents a network with the given bandwidth, latency, and MTU // (Maximum Transmission Unit) configuration, and can produce wrappers of // net.Listeners, net.Conn, and various forms of dialing functions. The // Listeners and Dialers/Conns on both sides of connections must come from this // package, but need not be created from the same Network. Latency is computed // when sending (in Write), and is injected when receiving (in Read). This // allows senders' Write calls to be non-blocking, as in real-world // applications. // // Note: Latency is injected by the sender specifying the absolute time data // should be available, and the reader delaying until that time arrives to // provide the data. This package attempts to counter-act the effects of clock // drift and existing network latency by measuring the delay between the // sender's transmission time and the receiver's reception time during startup. // No attempt is made to measure the existing bandwidth of the connection. type Network struct { Kbps int // Kilobits per second; if non-positive, infinite Latency time.Duration // One-way latency (sending); if non-positive, no delay MTU int // Bytes per packet; if non-positive, infinite } var ( //Local simulates local network. Local = Network{0, 0, 0} //LAN simulates local area network network. LAN = Network{100 * 1024, 2 * time.Millisecond, 1500} //WAN simulates wide area network. WAN = Network{20 * 1024, 30 * time.Millisecond, 1500} //Longhaul simulates bad network. Longhaul = Network{1000 * 1024, 200 * time.Millisecond, 9000} ) // Conn returns a net.Conn that wraps c and injects n's latency into that // connection. This function also imposes latency for connection creation. // If n's Latency is lower than the measured latency in c, an error is // returned. func (n *Network) Conn(c net.Conn) (net.Conn, error) { start := now() nc := &conn{Conn: c, network: n, readBuf: new(bytes.Buffer)} if err := nc.sync(); err != nil { return nil, err } sleep(start.Add(nc.delay).Sub(now())) return nc, nil } type conn struct { net.Conn network *Network readBuf *bytes.Buffer // one packet worth of data received lastSendEnd time.Time // time the previous Write should be fully on the wire delay time.Duration // desired latency - measured latency } // header is sent before all data transmitted by the application. type header struct { ReadTime int64 // Time the reader is allowed to read this packet (UnixNano) Sz int32 // Size of the data in the packet } func (c *conn) Write(p []byte) (n int, err error) { tNow := now() if c.lastSendEnd.Before(tNow) { c.lastSendEnd = tNow } for len(p) > 0 { pkt := p if c.network.MTU > 0 && len(pkt) > c.network.MTU { pkt = pkt[:c.network.MTU] p = p[c.network.MTU:] } else { p = nil } if c.network.Kbps > 0 { if congestion := c.lastSendEnd.Sub(tNow) - c.delay; congestion > 0 { // The network is full; sleep until this packet can be sent. sleep(congestion) tNow = tNow.Add(congestion) } } c.lastSendEnd = c.lastSendEnd.Add(c.network.pktTime(len(pkt))) hdr := header{ReadTime: c.lastSendEnd.Add(c.delay).UnixNano(), Sz: int32(len(pkt))} if err := binary.Write(c.Conn, binary.BigEndian, hdr); err != nil { return n, err } x, err := c.Conn.Write(pkt) n += x if err != nil { return n, err } } return n, nil } func (c *conn) Read(p []byte) (n int, err error) { if c.readBuf.Len() == 0 { var hdr header if err := binary.Read(c.Conn, binary.BigEndian, &hdr); err != nil { return 0, err } defer func() { sleep(time.Unix(0, hdr.ReadTime).Sub(now())) }() if _, err := io.CopyN(c.readBuf, c.Conn, int64(hdr.Sz)); err != nil { return 0, err } } // Read from readBuf. return c.readBuf.Read(p) } // sync does a handshake and then measures the latency on the network in // coordination with the other side. func (c *conn) sync() error { const ( pingMsg = "syncPing" warmup = 10 // minimum number of iterations to measure latency giveUp = 50 // maximum number of iterations to measure latency accuracy = time.Millisecond // req'd accuracy to stop early goodRun = 3 // stop early if latency within accuracy this many times ) type syncMsg struct { SendT int64 // Time sent. If zero, stop. RecvT int64 // Time received. If zero, fill in and respond. } // A trivial handshake if err := binary.Write(c.Conn, binary.BigEndian, []byte(pingMsg)); err != nil { return err } var ping [8]byte if err := binary.Read(c.Conn, binary.BigEndian, &ping); err != nil { return err } else if string(ping[:]) != pingMsg { return fmt.Errorf("malformed handshake message: %v (want %q)", ping, pingMsg) } // Both sides are alive and syncing. Calculate network delay / clock skew. att := 0 good := 0 var latency time.Duration localDone, remoteDone := false, false send := true for !localDone || !remoteDone { if send { if err := binary.Write(c.Conn, binary.BigEndian, syncMsg{SendT: now().UnixNano()}); err != nil { return err } att++ send = false } // Block until we get a syncMsg m := syncMsg{} if err := binary.Read(c.Conn, binary.BigEndian, &m); err != nil { return err } if m.RecvT == 0 { // Message initiated from other side. if m.SendT == 0 { remoteDone = true continue } // Send response. m.RecvT = now().UnixNano() if err := binary.Write(c.Conn, binary.BigEndian, m); err != nil { return err } continue } lag := time.Duration(m.RecvT - m.SendT) latency += lag avgLatency := latency / time.Duration(att) if e := lag - avgLatency; e > -accuracy && e < accuracy { good++ } else { good = 0 } if att < giveUp && (att < warmup || good < goodRun) { send = true continue } localDone = true latency = avgLatency // Tell the other side we're done. if err := binary.Write(c.Conn, binary.BigEndian, syncMsg{}); err != nil { return err } } if c.network.Latency <= 0 { return nil } c.delay = c.network.Latency - latency if c.delay < 0 { return fmt.Errorf("measured network latency (%v) higher than desired latency (%v)", latency, c.network.Latency) } return nil } // Listener returns a net.Listener that wraps l and injects n's latency in its // connections. func (n *Network) Listener(l net.Listener) net.Listener { return &listener{Listener: l, network: n} } type listener struct { net.Listener network *Network } func (l *listener) Accept() (net.Conn, error) { c, err := l.Listener.Accept() if err != nil { return nil, err } return l.network.Conn(c) } // Dialer returns a Dialer that wraps d and injects n's latency in its // connections. n's Latency is also injected to the connection's creation. func (n *Network) Dialer(d Dialer) Dialer { return func(network, address string) (net.Conn, error) { conn, err := d(network, address) if err != nil { return nil, err } return n.Conn(conn) } } // TimeoutDialer returns a TimeoutDialer that wraps d and injects n's latency // in its connections. n's Latency is also injected to the connection's // creation. func (n *Network) TimeoutDialer(d TimeoutDialer) TimeoutDialer { return func(network, address string, timeout time.Duration) (net.Conn, error) { conn, err := d(network, address, timeout) if err != nil { return nil, err } return n.Conn(conn) } } // ContextDialer returns a ContextDialer that wraps d and injects n's latency // in its connections. n's Latency is also injected to the connection's // creation. func (n *Network) ContextDialer(d ContextDialer) ContextDialer { return func(ctx context.Context, network, address string) (net.Conn, error) { conn, err := d(ctx, network, address) if err != nil { return nil, err } return n.Conn(conn) } } // pktTime returns the time it takes to transmit one packet of data of size b // in bytes. func (n *Network) pktTime(b int) time.Duration { if n.Kbps <= 0 { return time.Duration(0) } return time.Duration(b) * time.Second / time.Duration(n.Kbps*(1024/8)) } // Wrappers for testing var now = time.Now var sleep = time.Sleep