/* * * Copyright 2018 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ // Package grpcsync implements additional synchronization primitives built upon // the sync package. package grpcsync import ( "sync" "sync/atomic" ) // Event represents a one-time event that may occur in the future. type Event struct { fired int32 c chan struct{} o sync.Once } // Fire causes e to complete. It is safe to call multiple times, and // concurrently. It returns true iff this call to Fire caused the signaling // channel returned by Done to close. func (e *Event) Fire() bool { ret := false e.o.Do(func() { atomic.StoreInt32(&e.fired, 1) close(e.c) ret = true }) return ret } // Done returns a channel that will be closed when Fire is called. func (e *Event) Done() <-chan struct{} { return e.c } // HasFired returns true if Fire has been called. func (e *Event) HasFired() bool { return atomic.LoadInt32(&e.fired) == 1 } // NewEvent returns a new, ready-to-use Event. func NewEvent() *Event { return &Event{c: make(chan struct{})} }